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Perspective

2011-07-29 02:37:43 by Art101
Updated

Tutorial List

PERSPECTIVE!

Linear perspective is a wonderful tool discovered by Renaissance artists for making two dimensional art appear three dimensional.

One Point Perspective

Step 1. Draw a horizon line. Draw a dot for your vanishing point on the horizon line. It can even be off the page.

2740186_141652742692_d8f369cc3cac634b0c8644a6e8f04ee8.png

Step 2. Draw the vertical and horizontal lines that form the front edges of your form.

2740186_141652754553_0c421223d477327a6c61ef5e0d867a1a.png

Step 3.Connect the ends of your front edges to the vanishing point.

2740186_141652762563_d34a4eb434ebb5270338285ffbfb8dc4.png

Step 4. Draw any back edges that you want on your form.

2740186_141652771371_d92980f91c7b73e0ad5dc48d2ec793f7.png

Step 5.Erase any extra lines you don't need. Draw in any that are needed.

2740186_141652794163_910cf7ad0ed397b0572aa5e9ee21edeb.png

Step 6. Keep going.

2740186_141652802433_2c8193e1a295ebfe2758768ee6cbdca1.png

Here's an example from the portal.

Two Point Perspective

Two point perspective is great for showing angles rather than head on. It's often used for cityscapes.

Step 1. Draw a horizon line. Draw two dots for your vanishing point on the horizon line. They can be off the page.

2740186_141652862053_perspective2a.png

Step 2.Draw the vertical line that forms the front edge of your form.

2740186_141652866181_9e6cbc0f7fe8fe7cd940c2f77644945d.png

Step 3. Connect the ends of your front edge to your vanishing points.

2740186_141653348222_perspective2c.png

Step 4. Draw two verticals where you want the back edges of your form to be.

2740186_141653351493_perspective2d.png

Step 5. Connect the new verticals to your vanishing points.

2740186_141653354233_perspective2e.png

Step 6. Erase any lines you don't need.

2740186_141653359513_perspective2f.png

Step 7. Keep going.

2740186_141653372843_b9294e4bbc53ea87873839eaed0eec00.png

Here are some examples from the portal.

Three Point Perspective
Great for implying overwhelming height or depth.

Step 1. Draw a horizon line. Draw two dots for your vanishing points on the horizon line. They can be off the page. Draw another vanishing point either above or below the horizon line.

2740186_141653522242_perspective3b.png

Step 2. Draw a vertical line starting at the the far front corner your form and running to the vanishing point that isn't on the horizon. This will form the the front edge of your form. Draw another two lines on either side of that line, they will be your other "verticals".

2740186_141653543483_perspective3c.png

Step 3. Draw your "horizontals" by connecting the corners of your front edge with the vanishing points on the horizon line.

2740186_141653549412_perspective3d.png

Step 4. Connect the newly formed corners on your back edges to the remaining vanishing point.

2740186_141653552722_perspective3e.png

Step 5. Erase any lines you don't need.

2740186_141653556542_perspective3f.png

Step 6. Keep going.

2740186_141653572683_perspective3g.png

Here are some examples from the portal.

Atmospheric perspective AKA aerial perspective-

This refers to how things lose saturation as they recede in space. Think of a distant mountain range; remember also that landscapes usually take on a tinge of the sky color as they recede.

Isometric Perspective

Isometric perspective is most commonly used in pixel art.

It's similar to two point perspective, visually, but instead of having all lines converging towards a pair of points, all lines are parallel and form an identical angle with the horizon. This makes an infinitely repeatable system that's particularly convenient for gameplay.

While it's based on a 30 degree angle, the nature of computer monitors is such that 30 degrees gives a super ugly line, so the angle we use is more like 26.565 degrees, with the line going one pixel up and two across each time.

Havegum has a more in-depth tutorial here. Here's a grid useful for making isometric art. Goon Tower is a good example of the art itself.

Curved perspective coming someday maybe. If you want to write it.

Perspective


Comments

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PAL1234567891PAL1234567891

2012-04-26 08:07:07

Thank you! :D